Dead cells dlc not working7/25/2023 ![]() Bosses aren't scaled down to level 1 anymore! (no more 20 minutes fights) Added the Return to Castlevania Bosses. Added a bunch of different traps to the mob rooms. Added the mini-bosses to the mob spawners New UI to choose the overall scaling level of the Training Room, based on the values of a selected biome. New UI to choose a certain number of scrolls New UIs to spawn a specific weapon with a set Level, Quality and Legendary-ness. Lots of rework on the Training Room! We added a bunch of options to streamline the experimentation process, such as: The 3 Bosses from Return to Castlevania are now accessible in Boss Rush. New Boss Rush DIY Mode, that lets you choose whichever bosses you want to face in a run. Also tracks your previous bests and compares them! Throws your enemies upwards, and deals critical damage to airborne mobs!įind her in the Tailor's Room, and talk to her to freely change the look of your head.Īctivate it to track and display the completion time of each biome. Īlso, if you’d like to join the Phenixx Gaming team, check out our recruitment article for details on working with us.Instakills all enemies it hits, as long as at least one of them dies to the weapon's standard damage. Follow us on Facebook, TikTok, Twitter, YouTube, and Instagram. It fits seamlessly into Dead Cells and I’m so glad it was made.Ī PC review copy of Dead Cells: Return to Castlevania was provided by Motion Twin for this Review. It has great accessibility features thanks to the Assist mode, and there are so many great bits of content sprinkled through this DLC. Otherwise, if you’ve never played Dead Cells before, and this has you curious, I’d recommend it all the same. ![]() If you’ve been on a break from Dead Cells like I have, this is a great reason to return. ![]() Yet with the love and care that went into the Return to Castlevania DLC, I don’t mind if they stick with Dead Cells for a while longer. Most developers would have moved on to other projects, or even a sequel by now. I’m still surprised that five years on we’re still getting more DLC for Dead Cells. I have no doubt that Motion Twin could do wonders with a variety of other properties. We’ve seen it happening more frequently recently since the PowerWash Simulator Midgar DLC comes to mind. For that matter, I think more AAA devs should consider crossing their properties over with Indie darlings like Dead Cells. I’d love to see Motion Twin get the opportunity to do other DLC like this. Everything Castlevania fans could want out of this DLC is here, and this is so much more than a crossover or promotional tie-in. I’m not going to spoil anything here, but I can honestly say that the Dracula boss battle at the end of the DLC feels exactly like it should. ![]() Clearly, this is a team who loves Castlevania, as there are tons of references and small details that make the DLC extra special. If Konami ever wanted to make a new Castlevania game, I think they’d be smart to ask Motion Twin to be involved. Not only did the team at Motion Twin absolutely nail the weapons and abilities, but they also nailed the visual design and soundtrack. As such, it took me a while to get back into the swing of things, but that was hardly a hardship.ĭead Cells feels as smooth and fun as ever, but it is made even more enjoyable traversing Dracula’s castle with iconic music in the background. This works especially well for Dead Cells since the devs are always adding new features and things. I go through phases with various Roguelikes where I play them heavily for a few weeks or months, and then take a break while new content is created. Admittedly, I had been on a bit of a break from Dead Cells for a while.
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